Chiranth R Kumar
Experience
Yellow Slice - UX Designer
Nov 2025 – Present
Worked with clients on web products, covering research, wireframing, prototyping, and high-fidelity UI using Figma.
Balanced clients’ needs with business requirements in these projects.
Proposed and prototyped a real-time cart value feature for a wholesale grocery platform, which eventually became a key USP of that product.
Learned to manage stakeholder feedback, conduct research, and bring design ideas into live business contexts.
Mad Man Media Works (Internship / Freelance)
Jan 2025 – May 2025
Worked with clients on web products, covering research, wireframing, prototyping, and high-fidelity UI using Figma.
Balanced clients’ needs with business requirements in these projects.
Proposed and prototyped a real-time cart value feature for a wholesale grocery platform, which eventually became a key USP of that product.
Learned to manage stakeholder feedback, conduct research, and bring design ideas into live business contexts.
Byfar Studios – 3D Artist
May 2023 – Dec 2024
Led cross-functional teams to deliver 3D/CGI projects for an international client project.
Used multiple tools such as Blender, Maya, ZBrush, Substance Painter, Photoshop in a single pipeline.
Explored UI aspects by contributing 3D icons and 3D mockups to UX designers; gained hands-on Figma and some UX principles out of curiosity.
Adapted quickly to evolving project requirements while balancing technical and creative challenges under tight deadlines.
MPC Films – Groom Artist
April 2022 – Feb 2023
Contributed to international film projects by designing hair, fur and feather grooms in Houdini and rendered assets using Katana.
Collaborated in large, agile teams to deliver photo-realistic character and creature assets within tight production deadlines.
Freelance Graphic Designer
2016 – Present
What began as a passion has grown into over 9 years of freelancing, delivering branding, logos, motion graphics, brochures, and a wide range of digital assets.
Self-taught Adobe Illustrator for illustrations, Photoshop for image manipulations, Premiere Pro for video editing and After Effects for motion design.
Gained a strong foundation in typography, layouts, hierarchy, and color theory, skills that accelerated my transition into UX.